Rise of the Tomb Raider Full version
Released to critical acclaim this past November, Rise of the Tomb Raider is now locked and loaded for release on the PC courtesy of always reliable Dutch development house Nixxes Software. The Xbox One version is already a great-looking game but with the vastly increased power of a high-end PC, Crystal Dynamics’ latest has never looked or played better.
Powered by an upgraded iteration of the in-house Foundation Engine, Rise of the Tomb Raider brings a host of next generation visual features to the table. This includes a physically-based materials system, image-based lighting, deformable snow, enhanced hair simulation, tessellated terrain, high quality cinematic effects and more. In bringing the game to the PC, Nixxes has enabled a host of PC exclusive options which expand upon and refine this already beautiful game.
While the game looks quite similar to the Xbox One version at first glance, it’s clear that these additional PC specific settings bring a lot of additional depth to the experience. Tessellation is used throughout the game in areas where it is absent on Xbox One, shadows are greatly enhanced, the amount of dynamic foliage is increased, high quality HBAO+ is available, and general performance and image quality can be pushed much further. All of these improvements do require more powerful hardware than Tomb Raider 2013 but with some tweaking, you can achieve excellent performance on a wide range of hardware.
When drawing comparisons to Xbox One we’ve found that the console version of the game doesn’t fit squarely into any of the PC presets. Instead, we see a combination of settings designed to suit the performance needs of the platform. Based on our tests, we believe that Xbox One offers results similar to the high preset with tweaks designed to aid performance – anisotropic filtering is dialed back on Xbox One to a very low level, dynamic foliage is limited to the medium setting, tessellation is limited to snow deformation, and soft sun shadows appear to be completely absent. However, other settings, including depth of field, texture quality, scene detail, and shadow quality all stack up well against the high settings on PC.
Shadow quality: Shadow quality controls the resolution of the shadow maps used throughout the game. This is one area where the PC holds a distinct advantage over its console counterpart. While shadow map resolution on Xbox One is a match for the PC version’s high setting, shadows are lacking certain details altogether – leaves in the Geothermal Valley, for instance, are present in the PC version’s shadow maps while absent on Xbox One. Furthermore, shadows are static on console while animations depicting leaves blowing in the wind are present on PC. The PC version even allows users to engage a very high setting pushing shadow detail even further at the cost of performance.
Sun soft shadows: Aside from increased shadow precision, the addition of this feature helps create more realistic shadows across the world. Shadows from objects cast by the sun naturally become less defined at a great distance and this setting seeks to replicate this effect. On Xbox One, this appears to be completely absent. It’s definitely a nice touch here on the PC.
Ambient occlusion: On Xbox One, Rise of the Tomb Raider makes use of broad temporal ambient obscurance while PC users are also granted access to HBAO+. The default AO method actually does an admirable job but HBAO+ further enhances contact shadows. It should be noted that both PC solutions appear to differ greatly from the BTAO method used on Xbox One.
Rise of the Tomb Raider Minimum Requirements
|CPU:||Intel Core i3-2100 or AMD equivalent|
|OS:||Windows 7 64bit|
|Video Card:||NVIDIA GeForce GTX 650 2GB or AMD Radeon HD 7770 2GB|
|Free Disk Space:||25 GB|
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