Street Fighter V
Street Fighter V
The overall gameplay appears to be toned down from Street Fighter IV: attack animations appear a bit more slower, and the character art and models are redesigned to feel more realistic. Revenge Gauges and possible Super Arts were features originally shown at the Capcom Cup; the former appears to have been scrapped, while the Super Art appears to have been retooled in the form of the Critical Art.
The current features as shown at E3 place are closer in style to the Street Fighter Alpha series. EX Special moves return from the most recent games, along with a Guard Break meter like the one seen in the Alpha games. New features include the V-Gauge, a separate meter used for attacks such as the V-Skill, V-Trigger and V-Reversal, which are unique to each character. Another new addition to the series is the presence of destructible walls and other similarly interactive elements, such as a bus that characters can be knocked into.
Unlike Street Fighter IV, gameplay expansions and changes will not come in new installments but rather gradually be added to the game over the long term. Players will have the choice of paying for new characters as they are added via in-game Fight Money or by purchasing Zenny currency.
No on-disc DLC will feature
A cinematic story mode will be released as free DLC in June, 2016. The game will feature some single-player, character-focused content that focusses on character backgrounds. The mode will specifically flesh out the gap between Street Fighter III and IV. Finishing singleplayer content will grant players fight money
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